VolSuite 3.2 OS X port in progress... In order to run the packaged version of the mac port from the finder, you will need to edit the supplied environment.plist file so the application can find all the dynamic libraries we use in the program. I realize this is a bit of a hack, but I (a neophyte mac developer) couldn't find any other way to do this other than transforming all our dynamic libraries into frameworks. If any of you have experience with porting complex unix based projects to OS X, I would appreciate some tips. Anyway, you will need to change the first part of the path line in the supplied environment.plist file (curently pointing to /User/kerwin) to where you plan to put the volsuite application package. Then copy that file to the ~/.MacOSX/ directory. You will probably have to create that directory and move the file using the terminal. Also, each seperate user on the system will have to set up his or her environment.plist in the same way, if they want to run VolSuite. Several things don't work yet on this mac package; drag and drop is broken and transfer functions aren't working yet, mostly because I only have a ATI Rage 128 on the system I'm porting to. Expect more fixes when we get a G5 :-). If you're feeling adventurous, you can download the full source to VolSuite and compile it yourself. It should build fairly cleanly with just the Apple development tools; you may need to download dlcompat and install it on your system, it saved me from having to rewrite the way we load shared objects and is fairly small. For any questions about Volsuite or the mac port, subscribe to the mailing list at http://email.osc.edu/mailman/listinfo/volsuite