Game Programming and Motion Capture Project

 

 

THE PROJECT

This project will investigate game programming and the use of motion capture. Many game developers, like Electronic Arts, use motion capture to implement the animation of the digital characters.

This year the project  will assume a different set of challenges. The aim of the project is to design a game using a library of  animation routines applied to two different characters. The animations were captured at the Motion Capture Lab at the Ohio State University's Advanced Computing Center for the Arts and Design (ACCAD) as a part of a project to supply a core set of routines for the purpose of designing games.

The game engine used is "Panda3D", a library of subroutines for 3D rendering. This incorporates Python programming methods which controls the Panda3D functions. Panda3D was developed by Disney for the development of "Tooltown". It was released as free software in 2002. Carnegie Mellon University's Entertainment Technology Center is currently developing and distributing Panda3d. (http://www.panda3d.org)

 The project's 'team' will use Python programming methods to incorporate the characters' actions into a game interface, using mouse and keyboard controls.


ANIMATIONS

SI2008

SI2007

SI2006


Pete Carswell and Brian Windsor are the group leaders for the Game Programming and Motion Capture project. You can contact Pete at 614-292-1091 or pete@osc.edu. You can contact Brian at 614-292-0750 or bwindsor@accad.osu.edu.


For assistance, write si-contact@osc.edu or call 614-292-0890.